注册 登录  
 加关注
   显示下一条  |  关闭
温馨提示!由于新浪微博认证机制调整,您的新浪微博帐号绑定已过期,请重新绑定!立即重新绑定新浪微博》  |  关闭

姑射道人的博客

博客新地址:nixuchen.com

 
 
 

日志

 
 

Why Not Just Use a Library?  

2013-12-17 09:47:09|  分类: android |  标签: |举报 |字号 订阅

  下载LOFTER 我的照片书  |
There are decent 3D libraries for Android out there, ranging from libgdx,
a
a thin opensource wrapper, to more advanced commercial frameworks such as Unity3D.
b
These
libraries can help improve your productivity, but only once you’ve developed a basic
understanding  of  OpenGL,  3D  rendering,  and  how  the  pieces  fit  together  at  a  low
level; otherwise things will make little sense and you may as well be working with
black magic. As an example, frameworks like Spring and Hibernate can make Java
more  productive,  but  it  would  be  jumping  the  gun  to  start  using  them  without
knowing anything about how Java works.
Studying these libraries can also be a great way to learn how to develop your own
components.  Java3D  and  jMonkeyEngine  are  among  the  more  commonly  used
frameworks on the Java desktop; they are a good place to start, as their documentation
is easily accessible online.
c
a. http://code.google.com/p/libgdx/
b. http://unity3d.com/
c. http://www.oracle.com/technetwork/java/javase/tech/index-jsp-138252.html and
http://jmonkeyengine.com/, respectively.
report erratum ?discuss
Adding a Geometry Class ? 143
www.it-ebooks.info
  评论这张
 
阅读(392)| 评论(0)
推荐 转载

历史上的今天

评论

<#--最新日志,群博日志--> <#--推荐日志--> <#--引用记录--> <#--博主推荐--> <#--随机阅读--> <#--首页推荐--> <#--历史上的今天--> <#--被推荐日志--> <#--上一篇,下一篇--> <#-- 热度 --> <#-- 网易新闻广告 --> <#--右边模块结构--> <#--评论模块结构--> <#--引用模块结构--> <#--博主发起的投票-->
 
 
 
 
 
 
 
 
 
 
 
 
 
 

页脚

网易公司版权所有 ©1997-2017